Character comes first.
A stage belongs to a performer. A hidden stash belongs to a squirrel. The world gives the mechanics a personality.
Meet the collectionWe build games with a personality you can feel. A character, a setting, a rhythm — something that stays with you beyond the first spin.

DIFFERENT WORLDS / THE SAME ATTENTION TO DETAILA stage belongs to a performer. A hidden stash belongs to a squirrel. The world gives the mechanics a personality.
Meet the collectionA winning cascade, a collecting meter, a new look. The presentation should help you follow what just happened.
See a mechanicRecorded events and readable reports make it easier to explore a game in detail, beyond the first impression.
Explore the numbersThe idea, the mathematics and the presentation need to work together. We keep returning to the playable experience.
Look a little closerStart with a setting and a personality. Give the game a clear creative direction.
Define the mechanics, outcomes and the way a complete round unfolds.
Build the characters, scenes, animation and sound around that experience.
Use real rounds and recorded mechanics to check how the details feel together.
From polar skies to a lantern-lit market and a forgotten archive, the next collection is taking shape.
Explore the collection, then tell us what caught your eye.